Expand description
Event bindings & utilities.
Re-exports§
pub use crate::agent::AgentStatusEvent;
pub use crate::agent::AttackTargetEvent;
pub use crate::agent::BarrierUpdateEvent;
pub use crate::agent::BreakbarPercentEvent;
pub use crate::agent::BreakbarStateEvent;
pub use crate::agent::DownContributionEvent;
pub use crate::agent::EnterCombatEvent;
pub use crate::agent::GliderEvent;
pub use crate::agent::HealthUpdateEvent;
pub use crate::agent::MaxHealthEvent;
pub use crate::agent::StunbreakEvent;
pub use crate::agent::TargetableEvent;
pub use crate::agent::TeamChangeEvent;
pub use crate::buff::BuffApplyEvent;
pub use crate::buff::BuffDamageEvent;
pub use crate::buff::BuffFormula;
pub use crate::buff::BuffInfo;
pub use crate::buff::BuffInitialEvent;
pub use crate::buff::BuffRemoveEvent;
pub use crate::buff::StackActiveEvent;
pub use crate::buff::StackResetEvent;
pub use crate::effect::AgentEffect;
pub use crate::effect::AgentEffectRemove;
pub use crate::effect::Effect45;
pub use crate::effect::Effect51;
pub use crate::effect::GroundEffect;
pub use crate::effect::GroundEffectRemove;
pub use crate::marker::AgentMarkerEvent;
pub use crate::marker::SquadMarkerEvent;
pub use crate::missile::MissileCreate;
pub use crate::missile::MissileLaunch;
pub use crate::missile::MissileRemove;
pub use crate::player::GuildEvent;
pub use crate::player::RewardEvent;
pub use crate::player::TagEvent;
Deprecated pub use crate::position::PositionEvent;
pub use crate::skill::ActivationEvent;
pub use crate::skill::SkillInfo;
pub use crate::skill::SkillTiming;
pub use crate::strike::StrikeEvent;
pub use crate::weapon::WeaponSwapEvent;
Structs§
- ArcBuild
Event - ArcDPS log error.
- Common
Event - Information common to combat events.
- Error
Event - ArcDPS log error.
- Event
- ArcDPS event.
- Event
Category Iter - An iterator over the variants of EventCategory
- Event
Old - An event for old EVTC revision (
header[12] == 0
). - LogEvent
- Log started, ended or target changed.
Enums§
- Event
Category - Possible
Event
categories. - Event
Kind - Possible
Event
kinds.