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//! Message information provided by Unofficial Extras.
use crate::{strip_account_prefix, util::str_from_cstr_len};
use chrono::{DateTime, FixedOffset};
use std::os::raw::c_char;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
#[cfg(feature = "strum")]
use strum::{Display, EnumCount, EnumIter, IntoStaticStr, VariantNames};
/// A chat message.
///
/// Strings are available for the duration of the call.
/// If you need it for longer than that, consider converting it to [`ChatMessageInfoOwned`].
///
/// ```no_run
/// # use arcdps::extras::{ChatMessageInfo, ChatMessageInfoOwned};
/// # let message: ChatMessageInfo = todo!();
/// let owned = message.to_owned();
/// let owned: ChatMessageInfoOwned = message.into();
/// ```
#[derive(Debug, Clone)]
pub struct ChatMessageInfo<'a> {
/// A unique identifier for the channel this chat message was sent over.
///
/// Can be used to for example differentiate between squad messages sent to different squads.
pub channel_id: u32,
/// Whether the message is sent in a party or a squad.
///
/// Note that messages sent to the party chat while in a squad will have the type [`ChannelType::Squad`].
pub channel_type: ChannelType,
/// The subgroup the message was sent to, or `0` if it was sent to the entire squad.
pub subgroup: u8,
/// Whether the message is a broadcast.
pub is_broadcast: bool,
/// Timestamp when the message was received.
///
/// This is the "absolute ordering" for chat messages,
/// however the time can potentially differ several seconds between the client and server because of latency and clock skew.
pub timestamp: DateTime<FixedOffset>,
/// Account name of the player that sent the message.
pub account_name: &'a str,
/// Character name of the player that sent the message.
pub character_name: &'a str,
/// Content of the message.
pub text: &'a str,
}
impl ChatMessageInfo<'_> {
/// Converts the [`ChatMessageInfo`] to the owned version [`ChatMessageInfoOwned`].
pub fn to_owned(self) -> ChatMessageInfoOwned {
self.into()
}
}
impl<'a> From<&'a RawChatMessageInfo> for ChatMessageInfo<'a> {
fn from(raw: &RawChatMessageInfo) -> Self {
let timestamp = unsafe { str_from_cstr_len(raw.timestamp, raw.timestamp_length) };
let timestamp =
DateTime::parse_from_rfc3339(timestamp).expect("failed to parse message timestamp");
let account_name = unsafe { str_from_cstr_len(raw.account_name, raw.account_name_length) };
let character_name =
unsafe { str_from_cstr_len(raw.character_name, raw.character_name_length) };
let text = unsafe { str_from_cstr_len(raw.text, raw.text_length) };
let is_broadcast = (raw.is_broadcast & 0x01) != 0;
Self {
channel_id: raw.channel_id,
channel_type: raw.channel_type,
subgroup: raw.subgroup,
is_broadcast,
timestamp,
account_name: strip_account_prefix(account_name),
character_name,
text,
}
}
}
/// [`ChatMessageInfo`] with owned [`String`] fields.
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct ChatMessageInfoOwned {
/// A unique identifier for the channel this chat message was sent over.
///
/// Can be used to, for example, differentiate between squad messages sent to different squads.
pub channel_id: u32,
/// Whether the message is sent in a party or a squad.
///
/// Note that messages sent to the party chat while in a squad will have the type [`ChannelType::Squad`].
pub channel_type: ChannelType,
/// The subgroup the message was sent to, or `0` if it was sent to the entire squad.
pub subgroup: u8,
/// Whether the message is a broadcast.
pub is_broadcast: bool,
/// Timestamp when the message was received.
///
/// This is the "absolute ordering" for chat messages,
/// however the time can potentially differ several seconds between the client and server because of latency and clock skew.
pub timestamp: DateTime<FixedOffset>,
/// Account name of the player that sent the message.
pub account_name: String,
/// Character name of the player that sent the message.
pub character_name: String,
/// Content of the message.
pub text: String,
}
impl From<ChatMessageInfo<'_>> for ChatMessageInfoOwned {
fn from(chat: ChatMessageInfo<'_>) -> Self {
Self {
channel_id: chat.channel_id,
channel_type: chat.channel_type,
subgroup: chat.subgroup,
is_broadcast: chat.is_broadcast,
timestamp: chat.timestamp,
account_name: chat.account_name.to_string(),
character_name: chat.character_name.to_string(),
text: chat.text.to_string(),
}
}
}
/// Raw chat message information.
#[derive(Debug, Clone)]
#[repr(C)]
pub struct RawChatMessageInfo {
/// A unique identifier for the channel this chat message was sent over.
///
/// Can be used to, for example, differentiate between squad messages sent to different squads.
pub channel_id: u32,
/// Whether the message is sent in a party or a squad.
///
/// Note that messages sent to the party chat while in a squad will have the type [`ChannelType::Squad`].
pub channel_type: ChannelType,
/// The subgroup the message was sent to, or `0` if it was sent to the entire squad.
pub subgroup: u8,
/// The lowest bit of this field will be set to `1` if the message is a broadcast, and `0` if it is not a broadcast.
/// The upper bits of this field may be used in a later version and **must not** be interpreted.
pub is_broadcast: u8,
/// Unused padding.
pub _unused1: u8,
/// Null terminated iso8601 formatted string denoting when this message was
/// received by the server, e.g. `"2022-07-09T11:45:24.888Z"`.
/// This is the "absolute ordering" for chat messages,
/// however the time can potentially differ several seconds between the client and server because of latency and clock skew.
///
/// The string is only valid for the duration of the call.
pub timestamp: *const c_char,
pub timestamp_length: u64,
/// Null terminated account name of the player that sent the message, including leading ':'.
///
/// The string is only valid for the duration of the call.
pub account_name: *const c_char,
pub account_name_length: u64,
/// Null terminated character name of the player that sent the message.
///
/// The string is only valid for the duration of the call.
pub character_name: *const c_char,
pub character_name_length: u64,
/// Null terminated string containing the content of the message that was sent.
///
/// The string is only valid for the duration of the call.
pub text: *const c_char,
pub text_length: u64,
}
/// Type of message channel.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(
feature = "strum",
derive(Display, EnumCount, EnumIter, IntoStaticStr, VariantNames)
)]
#[repr(u8)]
pub enum ChannelType {
Party = 0,
Squad = 1,
Reserved = 2,
Invalid = 3,
}