pub fn create_texture2d_from_mem(
    device: &ID3D11Device,
    data: &[u8],
    width: u32,
    height: u32,
    pitch: u32,
    format: DXGI_FORMAT,
    usage: D3D11_USAGE
) -> Result<ID3D11Texture2D>
Expand description

Creates a 2-dimensional texture from in-memory data.