evtc\agent/mod.rs
//! Agent bindings & utilities.
//!
//! Agents are the base used for nearly all entity types.
mod affinity;
mod agent_kind;
mod attack_target;
mod breakbar;
mod combat;
mod glider;
mod health;
mod id;
mod status;
mod targetable;
mod team;
#[cfg(feature = "realtime")]
pub mod realtime;
pub use self::{
affinity::*, agent_kind::*, attack_target::*, breakbar::*, combat::*, glider::*, health::*,
id::*, status::*, targetable::*, team::*,
};