#[repr(C)]pub struct WndProcApi {
pub register: RawWndProcAddRem,
pub deregister: RawWndProcAddRem,
pub send_to_game_only: RawWndProcSendToGame,
}Fields§
§register: RawWndProcAddRemRegisters a new WNDPROC callback.
deregister: RawWndProcAddRemRemoves a registered WNDPROC callback.
send_to_game_only: RawWndProcSendToGameSends a WNDPROC directly to the game, bypassing other hooks.
Trait Implementations§
Source§impl Clone for WndProcApi
impl Clone for WndProcApi
Source§fn clone(&self) -> WndProcApi
fn clone(&self) -> WndProcApi
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for WndProcApi
impl RefUnwindSafe for WndProcApi
impl Send for WndProcApi
impl Sync for WndProcApi
impl Unpin for WndProcApi
impl UnwindSafe for WndProcApi
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more