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CustomSkill

Enum CustomSkill 

pub enum CustomSkill {}
Expand description

ArcDPS custom skill ids.

Implementations§

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impl CustomSkill

pub const DODGE: u32 = 23275

Dodge skill.

pub const DEFIANCE_DAMAGE: u32 = 23276

Defiance damage.

pub const SELF_CAST1: u32 = 23277

Self cast.

pub const ENEMY_CAST1: u32 = 23278

Enemy cast.

pub const SELF_CAST2: u32 = 23279

Self cast.

pub const ENEMY_CAST2: u32 = 23280

Enemy cast.

pub const SELF_CAST3: u32 = 23281

Self cast.

pub const ENEMY_CAST3: u32 = 23282

Enemy cast.

pub const BREAKBAR_UNUSED: u32 = 23283

Breakbar (unused).

pub const WEAPON_DRAW: u32 = 23284

Weapon draw.

pub const WEAPON_STOW: u32 = 23285

Weapon stow.

pub const GENERIC_BLOCK: u32 = 23286

Generic block.

pub const GENERIC_DAMAGE: u32 = 23287

Generic damage.

pub const GENERIC_KILL: u32 = 23288

Generic kill.

pub const GENERIC_DOWN: u32 = 23289

Generic down.

pub const GENERIC_EVADE: u32 = 23290

Generic evade.

pub const GENERIC_INTERRUPT: u32 = 23291

Generic interrupt.

pub const GENERIC_ABSORB: u32 = 23292

Generic absorb.

pub const GENERIC_MISS: u32 = 23293

Generic miss.

pub const GENERIC_KNOCKDOWN: u32 = 23294

Generic knockdown.

pub const GENERIC_KNOCKBACK_PULL: u32 = 23295

Generic knockback or oull.

pub const GENERIC_FLOAT_LAND: u32 = 23296

Generic float on land.

pub const GENERIC_LAUNCH: u32 = 23297

Generic launch.

pub const GENERIC_WATER_FLOAT_SINK_UNUSED: u32 = 23298

Generic float or sink in water (unused).

pub const GENERIC_CC_BUFF: u32 = 23299

Generic CC buff.

pub const GENERIC_STAGGER: u32 = 23300

Generic stagger.

pub const GENERIC_INVALID: u32 = 23301

Generic invalid.

pub const GADGET_INTERACT: u32 = 23302

Gadget interact.

pub const EMOTE: u32 = 23303

Emote.

Emote id in animation start.

pub const GENERIC_FLOAT_WATER: u32 = 23304

Generic float in water.

pub const GENERIC_SINK: u32 = 23305

Generic sink.

pub const GENERIC_LOCKOUT: u32 = 23306

Generic lockout.

pub const GENERIC_FEAR: u32 = 23307

Generic fear.

pub const PICKUP: u32 = 23308

Bundle item pickup.

Item id in animation start.

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