Struct MissileCreate
pub struct MissileCreate {
pub time: u64,
pub source: AgentId,
pub location: Position,
pub skin_id: u32,
pub skill_id: u32,
pub tracking_id: u32,
}
Expand description
Missile created.
Fields§
§time: u64
Time of registering the missile.
source: AgentId
Agent creating the missile.
location: Position
Missile location.
skin_id: u32
Skin id for players.
skill_id: u32
Associated skill id.
tracking_id: u32
Trackable id to identify missile in other events.
Trait Implementations§
§impl Clone for MissileCreate
impl Clone for MissileCreate
§fn clone(&self) -> MissileCreate
fn clone(&self) -> MissileCreate
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for MissileCreate
impl Debug for MissileCreate
§impl<'de> Deserialize<'de> for MissileCreate
impl<'de> Deserialize<'de> for MissileCreate
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<MissileCreate, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<MissileCreate, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl Extract for MissileCreate
impl Extract for MissileCreate
§impl Serialize for MissileCreate
impl Serialize for MissileCreate
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl TryExtract for MissileCreate
impl TryExtract for MissileCreate
§fn can_extract(event: &Event) -> bool
fn can_extract(event: &Event) -> bool
Checks whether
Self
can be extracted from the event.§fn try_extract(event: &Event) -> Option<Self>
fn try_extract(event: &Event) -> Option<Self>
Attempts to extract
Self
from the combat event.Auto Trait Implementations§
impl Freeze for MissileCreate
impl RefUnwindSafe for MissileCreate
impl Send for MissileCreate
impl Sync for MissileCreate
impl Unpin for MissileCreate
impl UnwindSafe for MissileCreate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more