Struct arcdps_imgui::InputTextMultiline
source · pub struct InputTextMultiline<'ui, 'p, L, T = PassthroughCallback> { /* private fields */ }
Implementations§
source§impl<'ui, 'p, L: AsRef<str>> InputTextMultiline<'ui, 'p, L, PassthroughCallback>
impl<'ui, 'p, L: AsRef<str>> InputTextMultiline<'ui, 'p, L, PassthroughCallback>
sourcepub fn new(
ui: &'ui Ui<'ui>,
label: L,
buf: &'p mut String,
size: [f32; 2],
) -> Self
pub fn new( ui: &'ui Ui<'ui>, label: L, buf: &'p mut String, size: [f32; 2], ) -> Self
Creates a new input text widget to edit the given string.
§String Editing
Please note, ImGui requires this string to be null-terminated. We accomplish this
by appending and then removing a null terminator (\0
) from the String you pass in.
This has several consequences:
- The string’s backing buffer may be resized and relocated even without edits as result of this pushed char.
- The string will appear truncated if the string contains
\0
inside it. This will not cause memory unsafety, but it will limit your usage. If that’s the case, please pre-process your string. - Truncations by ImGui appear to be done primarily by insertions of
\0
to the truncation point. We will handle this for you and edit the string “properly” too, but this might show up in callbacks.
source§impl<'ui, 'p, T: InputTextCallbackHandler, L: AsRef<str>> InputTextMultiline<'ui, 'p, L, T>
impl<'ui, 'p, T: InputTextCallbackHandler, L: AsRef<str>> InputTextMultiline<'ui, 'p, L, T>
pub fn flags(self, flags: InputTextFlags) -> Self
pub fn chars_decimal(self, value: bool) -> Self
pub fn chars_hexadecimal(self, value: bool) -> Self
pub fn chars_uppercase(self, value: bool) -> Self
pub fn chars_noblank(self, value: bool) -> Self
pub fn auto_select_all(self, value: bool) -> Self
pub fn enter_returns_true(self, value: bool) -> Self
pub fn allow_tab_input(self, value: bool) -> Self
pub fn no_horizontal_scroll(self, value: bool) -> Self
sourcepub fn always_insert_mode(self, value: bool) -> Self
pub fn always_insert_mode(self, value: bool) -> Self
Note: this is equivalent to always_overwrite
pub fn always_overwrite(self, value: bool) -> Self
pub fn read_only(self, value: bool) -> Self
pub fn password(self, value: bool) -> Self
pub fn no_undo_redo(self, value: bool) -> Self
pub fn callback<T2: InputTextCallbackHandler>( self, callbacks: InputTextMultilineCallback, callback_handler: T2, ) -> InputTextMultiline<'ui, 'p, L, T2>
sourcepub fn build(self) -> bool
pub fn build(self) -> bool
Builds the string editor, performing string editing operations.
§String Editing
Please note, ImGui requires this string to be null-terminated. We accomplish this
by appending and then removing a null terminator (\0
) from the String you pass in.
This has several consequences:
- The string’s backing buffer may be resized and relocated even without edits as result of this pushed char.
- The string will appear truncated if the string contains
\0
inside it. This will not cause memory unsafety, but it will limit your usage. If that’s the case, please pre-process your string. - Truncations by ImGui appear to be done primarily by insertions of
\0
to the truncation point. We will handle this for you and edit the string “properly” too, but this might show up in callbacks.
Auto Trait Implementations§
impl<'ui, 'p, L, T> Freeze for InputTextMultiline<'ui, 'p, L, T>
impl<'ui, 'p, L, T = PassthroughCallback> !RefUnwindSafe for InputTextMultiline<'ui, 'p, L, T>
impl<'ui, 'p, L, T = PassthroughCallback> !Send for InputTextMultiline<'ui, 'p, L, T>
impl<'ui, 'p, L, T = PassthroughCallback> !Sync for InputTextMultiline<'ui, 'p, L, T>
impl<'ui, 'p, L, T> Unpin for InputTextMultiline<'ui, 'p, L, T>
impl<'ui, 'p, L, T = PassthroughCallback> !UnwindSafe for InputTextMultiline<'ui, 'p, L, T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more