Struct evtc::marker::AgentMarkerEvent
source · pub struct AgentMarkerEvent {
pub time: u64,
pub agent: AgentId,
pub marker: i32,
pub commander: u8,
}
Expand description
Agent has a marker.
Fields§
§time: u64
Time of registering the event.
agent: AgentId
Agent that has the marker.
marker: i32
Marker id.
Id is volatile, depends on game build.
commander: u8
Non-zero if commander.
Implementations§
Trait Implementations§
source§impl Clone for AgentMarkerEvent
impl Clone for AgentMarkerEvent
source§fn clone(&self) -> AgentMarkerEvent
fn clone(&self) -> AgentMarkerEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AgentMarkerEvent
impl Debug for AgentMarkerEvent
source§impl<'de> Deserialize<'de> for AgentMarkerEvent
impl<'de> Deserialize<'de> for AgentMarkerEvent
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Extract for AgentMarkerEvent
impl Extract for AgentMarkerEvent
source§impl Serialize for AgentMarkerEvent
impl Serialize for AgentMarkerEvent
source§impl TryExtract for AgentMarkerEvent
impl TryExtract for AgentMarkerEvent
Auto Trait Implementations§
impl Freeze for AgentMarkerEvent
impl RefUnwindSafe for AgentMarkerEvent
impl Send for AgentMarkerEvent
impl Sync for AgentMarkerEvent
impl Unpin for AgentMarkerEvent
impl UnwindSafe for AgentMarkerEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more