#[repr(u32)]pub enum GameLanguage {
English = 0,
Korean = 1,
French = 2,
German = 3,
Spanish = 4,
Chinese = 5,
}Variants§
Trait Implementations§
Source§impl AsRef<str> for GameLanguage
impl AsRef<str> for GameLanguage
Source§impl Clone for GameLanguage
impl Clone for GameLanguage
Source§fn clone(&self) -> GameLanguage
fn clone(&self) -> GameLanguage
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameLanguage
impl Debug for GameLanguage
Source§impl<'de> Deserialize<'de> for GameLanguage
impl<'de> Deserialize<'de> for GameLanguage
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Display for GameLanguage
impl Display for GameLanguage
Source§impl<'_derivative_strum> From<&'_derivative_strum GameLanguage> for &'static str
impl<'_derivative_strum> From<&'_derivative_strum GameLanguage> for &'static str
Source§fn from(x: &'_derivative_strum GameLanguage) -> &'static str
fn from(x: &'_derivative_strum GameLanguage) -> &'static str
Converts to this type from the input type.
Source§impl From<GameLanguage> for &'static str
impl From<GameLanguage> for &'static str
Source§fn from(x: GameLanguage) -> &'static str
fn from(x: GameLanguage) -> &'static str
Converts to this type from the input type.
Source§impl From<GameLanguage> for u32
impl From<GameLanguage> for u32
Source§fn from(enum_value: GameLanguage) -> Self
fn from(enum_value: GameLanguage) -> Self
Converts to this type from the input type.
Source§impl Hash for GameLanguage
impl Hash for GameLanguage
Source§impl IntoEnumIterator for GameLanguage
impl IntoEnumIterator for GameLanguage
type Iterator = GameLanguageIter
fn iter() -> GameLanguageIter ⓘ
Source§impl Ord for GameLanguage
impl Ord for GameLanguage
Source§fn cmp(&self, other: &GameLanguage) -> Ordering
fn cmp(&self, other: &GameLanguage) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for GameLanguage
impl PartialEq for GameLanguage
Source§impl PartialOrd for GameLanguage
impl PartialOrd for GameLanguage
Source§impl Serialize for GameLanguage
impl Serialize for GameLanguage
Source§impl TryFrom<u32> for GameLanguage
impl TryFrom<u32> for GameLanguage
Source§impl TryFromPrimitive for GameLanguage
impl TryFromPrimitive for GameLanguage
Source§impl VariantNames for GameLanguage
impl VariantNames for GameLanguage
impl Copy for GameLanguage
impl Eq for GameLanguage
impl StructuralPartialEq for GameLanguage
Auto Trait Implementations§
impl Freeze for GameLanguage
impl RefUnwindSafe for GameLanguage
impl Send for GameLanguage
impl Sync for GameLanguage
impl Unpin for GameLanguage
impl UnwindSafe for GameLanguage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more