#[repr(u32)]pub enum GameState {
CharacterSelection = 0,
CharacterCreation = 1,
Cinematic = 2,
LoadingScreen = 3,
Gameplay = 4,
}Variants§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for GameState
impl<'de> Deserialize<'de> for GameState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl IntoEnumIterator for GameState
impl IntoEnumIterator for GameState
type Iterator = GameStateIter
fn iter() -> GameStateIter ⓘ
Source§impl Ord for GameState
impl Ord for GameState
Source§impl PartialOrd for GameState
impl PartialOrd for GameState
impl Copy for GameState
impl Eq for GameState
impl StructuralPartialEq for GameState
Auto Trait Implementations§
impl Freeze for GameState
impl RefUnwindSafe for GameState
impl Send for GameState
impl Sync for GameState
impl Unpin for GameState
impl UnwindSafe for GameState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more