pub struct GroupData {
pub squad_markers: [[f32; 3]; 8],
pub group_type: Result<GroupType, u32>,
pub group_member_count: u32,
}Fields§
§squad_markers: [[f32; 3]; 8]Locations of squad markers in the game world as ingame coordinates.
group_type: Result<GroupType, u32>Type of current group.
group_member_count: u32Number of members in current group.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for GroupData
impl<'de> Deserialize<'de> for GroupData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for GroupData
Auto Trait Implementations§
impl Freeze for GroupData
impl RefUnwindSafe for GroupData
impl Send for GroupData
impl Sync for GroupData
impl Unpin for GroupData
impl UnwindSafe for GroupData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more