Struct GroupMember

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#[repr(C)]
pub struct GroupMember { pub subgroup: u32, pub profession: u32, pub elite_specialization: u32, /* private fields */ }
Expand description

Group member.

This struct uses the C layout. Instead of cloning this it is recommended to convert to GroupMemberOwned via Into or to_owned.

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§subgroup: u32

Subgroup of the group member.

0 when in a party. 1-15 subgrups when in a squad.

§profession: u32

Profession of the group member.

0 when unknown, for example on loading screen or character select.

§elite_specialization: u32

3rd specialization of the group member (not always elite).

0 when unknown, for example on loading screen or character select.

Implementations§

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impl GroupMember

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pub fn to_owned(&self) -> GroupMemberOwned

Converts the member to a GroupMemberOwned.

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pub const fn account_name_ptr(&self) -> *const c_char

Returns the account name of the member as pointer.

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pub fn account_name_cstr(&self) -> &CStr

Returns the account name of the member as CStr.

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pub fn account_name(&self) -> String

Returns the account name of the member as owned String.

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pub const fn character_name_ptr(&self) -> *const c_char

Returns the character name of the member as pointer.

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pub fn character_name_cstr(&self) -> &CStr

Returns the account name of the member as CStr.

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pub fn character_name(&self) -> String

Returns the character name of the member as owned String.

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pub const fn flags(&self) -> GroupMemberFlags

Returns the flags of the member.

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pub const fn is_self(&self) -> bool

Returns whether the member is self (the local player).

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pub const fn is_in_instance(&self) -> bool

Returns whether the member is in the current instance.

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pub const fn is_commander(&self) -> bool

Returns whether the member if the commander of the current squad.

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pub const fn is_lieutenant(&self) -> bool

Returns whether the member is a lieutenant in the current squad.

Trait Implementations§

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impl Clone for GroupMember

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fn clone(&self) -> GroupMember

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GroupMember

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&GroupMember> for GroupMemberOwned

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fn from(member: &GroupMember) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.