Struct AgentEffect
pub struct AgentEffect {
pub time: u64,
pub agent: AgentId,
pub effect_id: u32,
pub duration: u32,
pub tracking_id: u32,
}
Expand description
Effect information from an Event
with StateChange::EffectAgentCreate
.
Fields§
§time: u64
Time of registering the effect.
agent: AgentId
Agent related to the effect.
effect_id: u32
Id of the effect.
Use to map to a GUID using StateChange::IdToGUID
events.
duration: u32
Duration of the effect in milliseconds.
tracking_id: u32
Trackable id for effect remove.
Trait Implementations§
§impl Clone for AgentEffect
impl Clone for AgentEffect
§fn clone(&self) -> AgentEffect
fn clone(&self) -> AgentEffect
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AgentEffect
impl Debug for AgentEffect
§impl<'de> Deserialize<'de> for AgentEffect
impl<'de> Deserialize<'de> for AgentEffect
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<AgentEffect, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<AgentEffect, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl Extract for AgentEffect
impl Extract for AgentEffect
§impl Serialize for AgentEffect
impl Serialize for AgentEffect
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
§impl TryExtract for AgentEffect
impl TryExtract for AgentEffect
§fn can_extract(event: &Event) -> bool
fn can_extract(event: &Event) -> bool
Checks whether
Self
can be extracted from the event.§fn try_extract(event: &Event) -> Option<Self>
fn try_extract(event: &Event) -> Option<Self>
Attempts to extract
Self
from the combat event.Auto Trait Implementations§
impl Freeze for AgentEffect
impl RefUnwindSafe for AgentEffect
impl Send for AgentEffect
impl Sync for AgentEffect
impl Unpin for AgentEffect
impl UnwindSafe for AgentEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more