Enum CustomSkill
pub enum CustomSkill {}Expand description
ArcDPS custom skill ids.
Implementations§
§impl CustomSkill
impl CustomSkill
pub const DEFIANCE_DAMAGE: u32 = 23276
pub const DEFIANCE_DAMAGE: u32 = 23276
Defiance damage.
pub const SELF_CAST1: u32 = 23277
pub const SELF_CAST1: u32 = 23277
Self cast.
pub const ENEMY_CAST1: u32 = 23278
pub const ENEMY_CAST1: u32 = 23278
Enemy cast.
pub const SELF_CAST2: u32 = 23279
pub const SELF_CAST2: u32 = 23279
Self cast.
pub const ENEMY_CAST2: u32 = 23280
pub const ENEMY_CAST2: u32 = 23280
Enemy cast.
pub const SELF_CAST3: u32 = 23281
pub const SELF_CAST3: u32 = 23281
Self cast.
pub const ENEMY_CAST3: u32 = 23282
pub const ENEMY_CAST3: u32 = 23282
Enemy cast.
pub const BREAKBAR_UNUSED: u32 = 23283
pub const BREAKBAR_UNUSED: u32 = 23283
Breakbar (unused).
pub const WEAPON_DRAW: u32 = 23284
pub const WEAPON_DRAW: u32 = 23284
Weapon draw.
pub const WEAPON_STOW: u32 = 23285
pub const WEAPON_STOW: u32 = 23285
Weapon stow.
pub const GENERIC_BLOCK: u32 = 23286
pub const GENERIC_BLOCK: u32 = 23286
Generic block.
pub const GENERIC_DAMAGE: u32 = 23287
pub const GENERIC_DAMAGE: u32 = 23287
Generic damage.
pub const GENERIC_KILL: u32 = 23288
pub const GENERIC_KILL: u32 = 23288
Generic kill.
pub const GENERIC_DOWN: u32 = 23289
pub const GENERIC_DOWN: u32 = 23289
Generic down.
pub const GENERIC_EVADE: u32 = 23290
pub const GENERIC_EVADE: u32 = 23290
Generic evade.
pub const GENERIC_INTERRUPT: u32 = 23291
pub const GENERIC_INTERRUPT: u32 = 23291
Generic interrupt.
pub const GENERIC_ABSORB: u32 = 23292
pub const GENERIC_ABSORB: u32 = 23292
Generic absorb.
pub const GENERIC_MISS: u32 = 23293
pub const GENERIC_MISS: u32 = 23293
Generic miss.
pub const GENERIC_KNOCKDOWN: u32 = 23294
pub const GENERIC_KNOCKDOWN: u32 = 23294
Generic knockdown.
pub const GENERIC_KNOCKBACK_PULL: u32 = 23295
pub const GENERIC_KNOCKBACK_PULL: u32 = 23295
Generic knockback or oull.
pub const GENERIC_FLOAT_LAND: u32 = 23296
pub const GENERIC_FLOAT_LAND: u32 = 23296
Generic float on land.
pub const GENERIC_LAUNCH: u32 = 23297
pub const GENERIC_LAUNCH: u32 = 23297
Generic launch.
pub const GENERIC_WATER_FLOAT_SINK_UNUSED: u32 = 23298
pub const GENERIC_WATER_FLOAT_SINK_UNUSED: u32 = 23298
Generic float or sink in water (unused).
pub const GENERIC_CC_BUFF: u32 = 23299
pub const GENERIC_CC_BUFF: u32 = 23299
Generic CC buff.
pub const GENERIC_STAGGER: u32 = 23300
pub const GENERIC_STAGGER: u32 = 23300
Generic stagger.
pub const GENERIC_INVALID: u32 = 23301
pub const GENERIC_INVALID: u32 = 23301
Generic invalid.
pub const GADGET_INTERACT: u32 = 23302
pub const GADGET_INTERACT: u32 = 23302
Gadget interact.
pub const GENERIC_FLOAT_WATER: u32 = 23304
pub const GENERIC_FLOAT_WATER: u32 = 23304
Generic float in water.
pub const GENERIC_SINK: u32 = 23305
pub const GENERIC_SINK: u32 = 23305
Generic sink.
pub const GENERIC_LOCKOUT: u32 = 23306
pub const GENERIC_LOCKOUT: u32 = 23306
Generic lockout.
pub const GENERIC_FEAR: u32 = 23307
pub const GENERIC_FEAR: u32 = 23307
Generic fear.
Auto Trait Implementations§
impl Freeze for CustomSkill
impl RefUnwindSafe for CustomSkill
impl Send for CustomSkill
impl Sync for CustomSkill
impl Unpin for CustomSkill
impl UnsafeUnpin for CustomSkill
impl UnwindSafe for CustomSkill
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more