arcdps::extras::message

Struct SquadMessage

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#[repr(C)]
pub struct SquadMessage { pub channel_id: u32, pub channel_type: ChannelType, pub subgroup: u8, /* private fields */ }
Expand description

A squad/party chat message.

Strings are available for the duration of the call. If you need it for longer than that, consider converting it to SquadMessageOwned.

let owned = message.to_owned();
let owned: SquadMessageOwned = message.into();

Fields§

§channel_id: u32

A unique identifier for the channel this chat message was sent over.

Can be used to, for example, differentiate between squad messages sent to different squads.

§channel_type: ChannelType

Whether the message is sent in a party or a squad.

Note that messages sent to the party chat while in a squad will have the type ChannelType::Squad.

§subgroup: u8

The subgroup the message was sent to, or 0 if it was sent to the entire squad.

Implementations§

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impl SquadMessage

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pub fn to_owned(&self) -> SquadMessageOwned

Converts the squad message to its owned counterpart.

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pub fn flags_raw(&self) -> u8

Returns the raw message flags.

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pub fn flags(&self) -> SquadMessageFlags

Returns the message flags.

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pub fn is_broadcast(&self) -> bool

Returns the message flags.

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pub fn timestamp_str(&self) -> &str

Returns the timestamp as string.

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pub fn timestamp_ptr(&self) -> *const c_char

Returns the timestamp string as raw pointer.

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pub fn timestamp_len(&self) -> usize

Returns the timestamp string length.

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pub fn timestamp(&self) -> Option<DateTime<FixedOffset>>

Returns the timestamp when the message was received.

This is the “absolute ordering” for chat messages, however the time can potentially differ several seconds between the client and server because of latency and clock skew.

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pub fn account_name(&self) -> &str

Returns the account name of the player that sent the message.

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pub fn account_name_ptr(&self) -> *const c_char

Returns the account name as raw pointer.

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pub fn account_name_len(&self) -> usize

Returns the account name length.

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pub fn character_name(&self) -> &str

Returns the character name of the player that sent the message.

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pub fn character_name_ptr(&self) -> *const c_char

Returns the character name as raw pointer.

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pub fn character_name_len(&self) -> usize

Returns the account name length.

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pub fn text(&self) -> &str

Returns the text content of the message.

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pub fn text_ptr(&self) -> *const c_char

Returns the text as raw pointer.

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pub fn text_len(&self) -> usize

Returns the account name length.

Trait Implementations§

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impl Clone for SquadMessage

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fn clone(&self) -> SquadMessage

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SquadMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&SquadMessage> for SquadMessageOwned

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fn from(msg: &SquadMessage) -> Self

Converts to this type from the input type.
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impl From<SquadMessage> for SquadMessageOwned

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fn from(msg: SquadMessage) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.