pub struct SquadMessageOwned {
pub channel_id: u32,
pub channel_type: ChannelType,
pub subgroup: u8,
pub flags: SquadMessageFlags,
pub timestamp: Option<DateTime<FixedOffset>>,
pub account_name: String,
pub character_name: String,
pub text: String,
}Expand description
SquadMessage with owned String fields.
Fields§
§channel_id: u32A unique identifier for the channel this chat message was sent over.
Can be used to, for example, differentiate between squad messages sent to different squads.
channel_type: ChannelTypeWhether the message is sent in a party or a squad.
Note that messages sent to the party chat while in a squad will have the type ChannelType::Squad.
subgroup: u8The subgroup the message was sent to, or 0 if it was sent to the entire squad.
flags: SquadMessageFlagsWhether the message is a broadcast.
timestamp: Option<DateTime<FixedOffset>>Timestamp when the message was received.
This is the “absolute ordering” for chat messages, however the time can potentially differ several seconds between the client and server because of latency and clock skew.
account_name: StringAccount name of the player that sent the message.
character_name: StringCharacter name of the player that sent the message.
text: StringContent of the message.
Trait Implementations§
Source§impl Clone for SquadMessageOwned
impl Clone for SquadMessageOwned
Source§fn clone(&self) -> SquadMessageOwned
fn clone(&self) -> SquadMessageOwned
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more