#[repr(u8)]pub enum StateChange {
Show 57 variants
None = 0,
EnterCombat = 1,
ExitCombat = 2,
ChangeUp = 3,
ChangeDead = 4,
ChangeDown = 5,
Spawn = 6,
Despawn = 7,
HealthUpdate = 8,
SquadCombatStart = 9,
SquadCombatEnd = 10,
WeaponSwap = 11,
MaxHealthUpdate = 12,
PointOfView = 13,
Language = 14,
GWBuild = 15,
ShardId = 16,
Reward = 17,
BuffInitial = 18,
Position = 19,
Velocity = 20,
Facing = 21,
TeamChange = 22,
AttackTarget = 23,
Targetable = 24,
MapId = 25,
ReplInfo = 26,
StackActive = 27,
StackReset = 28,
Guild = 29,
BuffInfo = 30,
BuffFormula = 31,
SkillInfo = 32,
SkillTiming = 33,
BreakbarState = 34,
BreakbarPercent = 35,
Integrity = 36,
Marker = 37,
BarrierUpdate = 38,
StatReset = 39,
Extension = 40,
ApiDelayed = 41,
InstanceStart = 42,
RateHealth = 43,
Last90BeforeDown = 44,
EffectOld = 45,
IdToGUID = 46,
LogNPCUpdate = 47,
IdleEvent = 48,
ExtensionCombat = 49,
FractalScale = 50,
Effect = 51,
Ruleset = 52,
SquadMarker = 53,
ArcBuild = 54,
Glider = 55,
Unknown(u8),
}
Expand description
Combat state change kinds.
Variants§
None = 0
Not used, different kind of event.
EnterCombat = 1
Agent entered combat.
src_agent
entered combat.
dst_agent
contains the subgroup.
value
contains the Profession id.
buff_dmg
contains the Elite Specialization id.
EVTC: yes, limited to agent table outside instances.
Realtime: yes, limited to squad.
ExitCombat = 2
Agent left combat.
src_agent
left combat.
EVTC: yes, limited to agent table outside instances.
Realtime: yes, limited to squad.
ChangeUp = 3
Agent is now alive.
src_agent
is alive.
EVTC: yes, limited to agent table outside instances.
Realtime: yes, limited to squad.
ChangeDead = 4
Agent is now dead.
src_agent
is dead.
EVTC: yes, limited to agent table outside instances.
Realtime: yes, limited to squad.
ChangeDown = 5
Agent is now downed.
src_agent
is down.
EVTC: yes, limited to agent table outside instances.
Realtime: yes, limited to squad.
Spawn = 6
Agent is now in game tracking range.
src_agent
is now tracked.
EVTC: yes, limited to agent table outside instances.
Realtime: no
Despawn = 7
Source agent is no longer being tracked or out of game tracking range.
src_agent
is no longer tracked.
EVTC: yes, limited to agent table outside instances.
Realtime: no
HealthUpdate = 8
Agent health change.
src_agent
health changed.
dst_agent
contains percentage as percent * 10000
.
For example 99.5% will be 9950
.
EVTC: yes, limited to agent table outside instances.
Realtime: no
SquadCombatStart = 9
Squad combat start, first player entered combat. Logging has started.
value
contains the server Unix timestamp as u32
.
buff_dmg
contains the local Unix timestamp.
src_agent
is 0x637261
(ArcDPS id) if log EVTC and species id if realtime API.
EVTC: yes
Realtime: yes
SquadCombatEnd = 10
Squad combat end, last player has left combat. Logging has ended.
value
contains the server Unix timestamp as u32
.
buff_dmg
contains the local Unix timestamp.
src_agent
is 0x637261
(ArcDPS id) if log EVTC and species id if realtime API.
EVTC: yes
Realtime: yes
WeaponSwap = 11
Agent swapped weapon set.
src_agent
swapped weapons.
dst_agent
contains the new weapon set id.
value
contains the previous weapon set id.
0
/1
for underwater weapon sets and 4
/5
for land weapon sets.
2
is bundle/kit weapon set and 3
transform weapon set.
EVTC: yes
Realtime: yes
MaxHealthUpdate = 12
Agent maximum health change.
src_agent
changed max health.
dst_agent
contains the new maximum health.
EVTC: yes, limited to non-players.
Realtime: no
PointOfView = 13
Player recording the log.
src_agent
is point of view
EVTC: yes
Realtime: no
Language = 14
Game text language.
src_agent
contains the text language id.
EVTC: yes
Realtime: no
GWBuild = 15
Game build.
src_agent
contains the game build.
EVTC: yes
Realtime: no
ShardId = 16
Sever shard id.
src_agent
contains the shard id.
EVTC: yes
Realtime: no
Reward = 17
Source agent got a reward chest.
src_agent
is always self.
dst_agent
contains the reward id.
value
contains the reward type.
EVTC: yes
Realtime: yes
BuffInitial = 18
Initially present buffs.
Identical to buff application event. Appears once per buff per agent on logging start.
EVTC: yes, limited to squad outside instances.
Realtime: yes, limited to squad.
Position = 19
Agent position change.
src_agent
changed position.
dst_agent
contains XYZ coordinates as [f32; 3]
.
EVTC: yes, limited to agent table outside instances.
Realtime: no
Velocity = 20
Agent velocity change.
src_agent
changed position.
dst_agent
contains XYZ velocity as [f32; 3]
.
EVTC: yes, limited to agent table outside instances.
Realtime: no
Facing = 21
Agent facing change.
src_agent
changed position.
dst_agent
contains XY direction as [f32; 2]
.
EVTC: yes, limited to agent table outside instances.
Realtime: no
TeamChange = 22
Agent team change.
src_agent
changed team.
dst_agent
contains the new team id.
value
contains the previous team id.
EVTC: yes, limited to agent table outside instances.
Realtime: yes, limited to squad.
AttackTarget = 23
Agent is an attack target of parent gadget.
src_agent
is the attack target.
dst_agent
is the parent gadget.
value
contains the current targetable state.
EVTC: yes, limited to agent table outside instances.
Realtime: no
Targetable = 24
Agent changed targetable state.
src_agent
changed targetable state.
dst_agent
contains the new targetable state.
0
for no, 1
for yes. Default is yes.
EVTC: yes, limited to agent table outside instances.
Realtime: no
MapId = 25
Map id.
src_agent
contains the map id.
EVTC: yes
Realtime: no
ReplInfo = 26
Used internally by ArcDPS. Should not appear anywhere.
StackActive = 27
Buff stack is now active.
src_agent
has the buff.
dst_agent
contains the buff stack id marked active.
value
contains the current buff duration.
EVTC: yes, limited to squad outside instances.
Realtime: yes, limited to squad.
StackReset = 28
Buff stack duration changed.
src_agent
has the buff.
value
contains the new duration to reset to (also marks inactive).
pad61-64
contains the stack id.
EVTC: yes, limited to squad outside instances.
Realtime: yes, limited to squad.
Guild = 29
Agent is in guild.
src_agent
is in guild.
dst_agent
contains the guild guid as [u8; 16].
Given in client form, needs minor rearrange for API form.
EVTC: yes, limited to squad outside instances.
Realtime: yes, limited to squad.
BuffInfo = 30
Buff information.
skill_id
is skilldef id of buff.
is_offcycle
contains the category.
pad61
contains the stacking type.
src_master_instance_id
contains the max stacks.
overstack_value
contains the duration cap.
If is_flanking
probably invulnerability-like.
If is_shields
probably invert-like.
If pad62
probably resistance-like.
One event per buff.
EVTC: yes
Realtime: no
BuffFormula = 31
Buff formula.
skill_id
is skilldef id of buff.
time
contains type
, attr1
, attr2
, param1
, param2
, param3
, trait_condition_src
and trait_condition_self
, content_reference
as [f32; 9]
.
src_instance_id
contains buff_condition_src
and buff_condition_self
as [f32; 2]
.
If is_flanking
not NPC.
If is_shields
not player.
If is_offcycle
break.
overstack_value
is value of type determined by pad61
.
One event per buff formula.
EVTC: yes
Realtime: no
SkillInfo = 32
Skill information.
skill_id
is skilldef id of ability.
time
contains recharge
, range0
, range1
and tooltiptime
as [f32; 4]
.
One event per ability.
EVTC: yes
Realtime: no
SkillTiming = 33
Skill action.
skill_id
is skilldef id of ability.
src_agent
contains the action type.
dst_agent
contains the time since activation in milliseconds.
One event per ability timing.
EVTC: yes
Realtime: no
BreakbarState = 34
Agent breakbar state change.
src_agent
changed breakbar state.
value
contains the new breakbar state as u16
(game enum: active, recover, immune, none).
EVTC: yes, limited to agent table outside instances.
Realtime: no
BreakbarPercent = 35
Breakbar percentage.
src_agent
has breakbar percentage.
value
contains percentage as f32
.
EVTC: yes, limited to agent table outside instances.
Realtime: no
Integrity = 36
Message with log integrity information.
time
contains the message as a null-terminated C string.
EVTC: yes
Realtime: no
Marker = 37
Agent has a marker.
src_agent
has the marker.
value
contains the markerdef id (volatile, depends on game build).
If buff
, marker is a commander tag.
A marker id of 0
indicates a remove.
EVTC: yes, limited to agent table outside instances.
Realtime: no
BarrierUpdate = 38
Agent barrier change.
src_agent
has barrier percentage.
dst_agent
contains percentage as percent * 10000
.
For example 99.5% will be 9950
.
EVTC: yes, limited to agent table outside instances.
Realtime: no
StatReset = 39
Arc UI stats reset.
src_agent
contains the species id of the agent triggering the reset, for example boss species id.
EVTC: yes
Realtime: yes
Extension = 40
A custom event created by an extension (addon/plugin).
ApiDelayed = 41
Delayed combat event.
Event deemed “unsafe” for realtime that was held back until after squad left combat.
EVTC: no
Realtime: yes
InstanceStart = 42
Map instance start timestamp.
src_agent
contains the time in milliseconds since the instance was started.
EVTC: yes
Realtime: yes
RateHealth = 43
Tick rate health.
src_agent
is 25 - tickrate
when tickrate < 21
.
Every 500ms.
EVTC: yes
Realtime: no
Last90BeforeDown = 44
Retired since 230716.
Previously: Last 90% before down.
src_agent
is enemy agent that went down, dst_agent
is time in ms since last 90%.
For downs contribution.
EffectOld = 45
Retired since 230716.
Previously: Effect created or ended.
skill_id
contains the effect id.
src_agent
is the effect owner.
dst_agent
if effect located at agent.
Otherwise value
contains XYZ position as [f32; 3]
, affinity
contains XY orientation as [f32; 2]
, pad61
contains Z orientation as f32
.
is_shields
contains duration as u16
.
If is_flanking
, duration is a tracking id.
If effect id is 0
, effect ended and is_shields
contains tracking id.
IdToGUID = 46
Content id to GUID.
skill_id
is the content id.
src_agent
contains the persistent content guid as [u8; 16]
.
overstack_value
contains a variant of ContentLocal
.
Not used in realtime API.
LogNPCUpdate = 47
Log boss agent changed.
src_agent
contains the species id of the agent.
dst_agent
is the boss agent.
value
contains the server Unix timestamp as u32
.
buff_dmg
contains the local Unix timestamp.
EVTC: yes
Realtime: yes
IdleEvent = 48
Used internally by ArcDPS. Should not appear anywhere.
ExtensionCombat = 49
A custom combat event created by an extension (addon/plugin).
skill_id
is treated as skill id and will be added to the EVTC skill table.
FractalScale = 50
Fractal scale.
src_agent
contains the scale.
EVTC: yes
Realtime: no
Effect = 51
Visual effect created or ended.
skill_id
contains the effect id.
src_agent
is the effect owner (if any).
dst_agent
if effect located at agent.
Otherwise value
contains XYZ location as [f32; 3]
.
affinity
contains duration as u32
.
is_buffremove
contains trackable id as u32
.
is_shields
contains orientation as [i16; 3]
.
Orientation values are original * 1000
or i16::MIN
/i16::MAX
if out of bounds.
EVTC: yes, limited to agent table outside instances
Realtime: no
Ruleset = 52
Combat ruleset.
src_agent
has bit 0 set if PvE rules, bit 1 if WvW rules and bit 2 if PvP rules.
EVTC: yes
Realtime: no
SquadMarker = 53
Squad ground marker placed or removed.
src_agent
contains XYZ location as [f32; 3]
or f32::INFINITY
if removed.
skill_id
contains the index of the squad marker, for example 0
for Arrow marker.
EVTC: yes
Realtime: no
ArcBuild = 54
ArcDPS build information.
src_agent
contains ArcDPS build as null-terminated C string.
EVTC: yes
Realtime: no
Glider = 55
Agent gliding state change.
src_agent
changed gliding state.
value
contains 1
if deployed and 0
if stowed.
EVTC: yes, limited to agent table outside instances.
Realtime: no
Unknown(u8)
Unknown or invalid.
Implementations§
Trait Implementations§
Source§impl Clone for StateChange
impl Clone for StateChange
Source§fn clone(&self) -> StateChange
fn clone(&self) -> StateChange
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more