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use num_enum::{FromPrimitive, IntoPrimitive};
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
#[cfg(feature = "strum")]
use strum::{Display, EnumCount, EnumIter, IntoStaticStr, VariantNames};
/// Combat state change kinds.
#[derive(
Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, IntoPrimitive, FromPrimitive,
)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(
feature = "strum",
derive(Display, EnumCount, EnumIter, IntoStaticStr, VariantNames)
)]
#[repr(u8)]
pub enum StateChange {
/// Not used, different kind of event.
None = 0,
/// Source agent entered combat.
///
/// `dst_agent` contains the subgroup.
EnterCombat = 1,
/// Source agent left combat.
ExitCombat = 2,
/// Source agent is now alive.
ChangeUp = 3,
/// Source agent is now dead.
ChangeDead = 4,
/// Source agent is now downed.
ChangeDown = 5,
/// Source agent is now in game tracking range.
///
/// *Not used in realtime API.*
Spawn = 6,
/// Source agent is no longer being tracked or out of game tracking range.
///
/// *Not used in realtime API.*
Despawn = 7,
/// Source agent health change.
///
/// `dst_agent` contains percentage as `percent * 10000`.
/// For example 99.5% will be `9950`.
///
/// *Not used in realtime API.*
HealthUpdate = 8,
/// Logging has started.
///
/// `value` contains the server Unix timestamp as `u32`.
/// `buff_dmg` contains the local Unix timestamp.
///
/// `src_agent` is `0x637261` (ArcDPS id) if log EVTC and species id if realtime API.
LogStart = 9,
/// Logging has ended.
///
/// `value` contains the server Unix timestamp as `u32`.
/// `buff_dmg` contains the local Unix timestamp.
///
/// `src_agent` is `0x637261` (ArcDPS id) if log EVTC and species id if realtime API.
LogEnd = 10,
/// Source agent swapped weapon set.
///
/// `dst_agent` contains the current set id.
/// `0`/`1` for underwater weapon sets and `4`/`5` for land weapon sets.
/// `2` is bundle/kit weapon set and `3` transform weapon set.
WeaponSwap = 11,
/// Source agent maximum health change.
///
/// `dst_agent` contains the new maximum health.
///
/// *Not used in realtime API.*
MaxHealthUpdate = 12,
/// Source agent is "recording" player.
///
/// *Not used in realtime API.*
PointOfView = 13,
/// Source agent contains the game text language.
///
/// *Not used in realtime API.*
Language = 14,
/// Source agent contains the game build.
///
/// *Not used in realtime API.*
GWBuild = 15,
/// Source agent contains the sever shard id.
///
/// *Not used in realtime API.*
ShardId = 16,
/// Source agent got a reward chest.
///
/// Source is always self.
/// `dst_agent` contains the reward id.
/// Value contains the reward type.
Reward = 17,
/// Appears once per buff per agent on logging start.
///
/// *(`statechange == 18` and `buff == 18`, normal combat event otherwise)*
BuffInitial = 18,
/// Source agent position change.
///
/// `dst_agent` contains x/y/z as array of 3 floats.
///
/// *Not used in realtime API.*
Position = 19,
/// Source agent velocity change.
///
/// `dst_agent` contains x/y/z as array of 3 floats.
///
/// *Not used in realtime API.*
Velocity = 20,
/// Source agent facing change.
///
/// `dst_agent` contains x/y as array of 2 floats.
///
/// *Not used in realtime API.*
Facing = 21,
/// Source agent team change.
///
/// `dst_agent` contains the new team id.
TeamChange = 22,
/// Source agent is now an attack target.
///
/// `dst_agent` is the parent agent (gadget type).
/// `value` contains the current targetable state.
///
/// *Not used in realtime API.*
AttackTarget = 23,
/// Source agent targetability change.
///
/// `dst_agent` contains the new targetable state.
/// `0` for no, `1` for yes. Default is yes.
///
/// *Not used in realtime API.*
Targetable = 24,
/// Source agent contains the map id.
///
/// *Not used in realtime API.*
MapId = 25,
/// Used internally by ArcDPS.
/// Should not appear anywhere.
ReplInfo = 26,
/// Source agent with active buff.
///
/// `dst_agent` contains the stack id marked active.
StackActive = 27,
/// Source agent with reset buff.
///
/// `value` is the duration to reset to (also marks inactive).
/// `pad61` contains the stack id.
StackReset = 28,
/// Source agent is in guild.
///
/// `dst_agent` until `buff_dmg` is [`u128`] (16 byte) guid.
///
/// Given in client form, needs minor rearrange for API form.
Guild = 29,
/// Buff information.
///
/// `is_offcycle` contains the category.
/// `pad61` contains the stacking type.
/// `src_master_instance_id` contains the max stacks.
/// `overstack_value` contains the duration cap.
///
/// If `is_flanking` probably invulnerable.
/// If `is_shields` probably invert.
/// If `pad62` probably resistance.
///
/// *Not used in realtime API.*
BuffInfo = 30,
/// Buff formula.
///
/// `time` contains `type`, `attr1`, `attr2`, `param1`, `param2`, `param3`, `trait_src` and `trait_self` as `[f32; 8]`.
/// `src_instance_id` contains `buff_src` and `buff_self` as `[f32; 2]`.
///
/// If `is_flanking` not NPC.
/// If `is_shields` not player.
/// If `is_offcycle` break.
///
/// `overstack_value` is value of type determined by `pad61`.
///
/// Once per formula.
///
/// *Not used in realtime API.*
BuffFormula = 31,
/// Skill information.
///
/// `time` contains `recharge`, `range0`, `range1` and `tooltiptime` as `[f32; 4]`.
///
/// *Not used in realtime API.*
SkillInfo = 32,
/// Skill action.
///
/// `src_agent` contains the action.
/// `dst_agent` contains at which millisecond.
///
/// One per timing.
///
/// *Not used in realtime API.*
SkillTiming = 33,
/// Source agent breakbar state change.
///
/// Value is [`u16`] game enum (active, recover, immune, none).
///
/// *Not used in realtime API.*
BreakbarState = 34,
/// Breakbar percentage.
///
/// `value` contains percentage as float.
///
/// *Not used in realtime API.*
BreakbarPercent = 35,
/// Error.
///
/// `time` contains the error message as an array of up to 32 characters.
///
/// *Not used in realtime API.*
Error = 36,
/// Source agent has marker.
///
/// `src_agent` is agent.
/// `value` is the id of the marker (volatile, depends on game build).
/// `buff` will be non-zero if commander.
///
/// A marker id of `0` indicates a remove.
Marker = 37,
/// Source agent barrier change.
///
/// `dst_agent` contains percentage as `percent * 10000`.
/// For example 99.5% will be `9950`.
///
/// *Not used in realtime API.*
BarrierUpdate = 38,
/// Arc UI stats reset.
///
/// `src_agent` contains the NPC id of the active log.
///
/// *Not used in log EVTC.*
StatReset = 39,
/// A custom event created by an extension (addon/plugin).
Extension = 40,
/// Delayed combat event.
ApiDelayed = 41,
/// Instance started.
///
/// `src_agent` contains the time in ms at which the instance was likely started.
InstanceStart = 42,
/// Tick rate.
///
/// Every 500ms.
/// `src_agent` is `25 - tickrate` (when `tickrate < 21`).
Tickrate = 43,
/// Last 90% before down.
///
/// `src_agent` is enemy agent that went down, `dst_agent` is time in ms since last 90%.
/// For downs contribution.
Last90BeforeDown = 44,
/// Effect created or ended.
///
/// `skill_id` contains the effect id.
/// `src_agent` is the effect owner.
/// `dst_agent` if effect located at agent.
/// Otherwise `value` contains XYZ position as `[f32; 3]`, `affinity` contains XY orientation as `[f32; 2]`, `pad61` contains Z orientation as [`f32`].
/// `is_shields` contains duration as [`u16`].
/// If `is_flanking`, duration is a tracking id.
/// If effect id is `0`, effect ended and `is_shields` contains tracking id.
///
/// *Not used in realtime API.*
EffectOld = 45,
/// Id to GUID.
///
/// `src_agent` contains [`u128`] (16 byte) persistent content guid.
/// `overstack_value` is a variant of [`ContentLocal`](crate::guid::ContentLocal), `skill_id` is content id.
///
/// *Not used in realtime API.*
IdToGUID = 46,
/// Log NPC changed.
///
/// `value` contains the server Unix timestamp as `u32`.
/// `buff_dmg` contains the local Unix timestamp.
///
/// `src_agent` is species id.
LogNPCUpdate = 47,
/// Used internally by ArcDPS.
/// Should not appear anywhere.
IdleEvent = 48,
/// A custom combat event created by an extension (addon/plugin).
///
/// `skill_id` is treated as skill id and will be added to the EVTC skill table.
ExtensionCombat = 49,
/// Fractal scale.
///
/// `src_agent` contains the scale.
FractalScale = 50,
/// Effect created or ended.
///
/// `skill_id` contains the effect id.
/// `src_agent` is the effect owner.
/// `dst_agent` if effect located at agent.
/// Otherwise `value` contains XYZ position as `[f32; 3]`.
/// `affinity` contains duration as [`u32`].
/// `is_buffremove` contains trackable id as [`u32`].
/// `is_shields` contains orientation as `[i16; 3]`.
/// Orientation values are original multiplied by `1000` or [`i16::MIN`]/[`i16::MAX`] if out of bounds.
///
/// *Not used in realtime API.*
Effect = 51,
/// Combat ruleset.
///
/// `src_agent` has bit 0 set if PvE rules buff, bit 1 if WvW rules and bit 2 if PvP rules.
Ruleset = 52,
/// Squad marker placed or removed.
///
/// `src_agent` contains the XYZ location as `[f32; 3]` or [`f32::INFINITY`] if removed.
/// `skill_id` contains the index of the squad marker.
SquadMarker = 53,
/// Unknown or invalid.
#[num_enum(catch_all)]
Unknown(u8),
}
impl StateChange {
/// Checks whether the statechange has an associated timestamp.
#[inline]
pub fn has_time(&self) -> bool {
matches!(
self,
Self::None
| Self::EnterCombat
| Self::ExitCombat
| Self::ChangeUp
| Self::ChangeDead
| Self::ChangeDown
| Self::Spawn
| Self::Despawn
| Self::HealthUpdate
| Self::LogStart
| Self::LogEnd
| Self::WeaponSwap
| Self::MaxHealthUpdate
| Self::Reward
| Self::BuffInitial
| Self::Position
| Self::Velocity
| Self::Facing
| Self::TeamChange
| Self::AttackTarget
| Self::Targetable
| Self::StackActive
| Self::StackReset
| Self::BreakbarState
| Self::BreakbarPercent
| Self::BarrierUpdate
| Self::StatReset
| Self::Extension
| Self::ApiDelayed
| Self::Last90BeforeDown
| Self::EffectOld
| Self::LogNPCUpdate
| Self::ExtensionCombat
| Self::Effect
)
}
}