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Agent

Struct Agent 

#[repr(C)]
pub struct Agent { pub id: u64, pub profession: u32, pub is_elite: u32, pub toughness: i16, pub concentration: i16, pub healing: i16, pub hitbox_width: u16, pub condition: i16, pub hitbox_height: u16, pub name: [i8; 64], }
Expand description

An EVTC agent.

Could be a player, enemy, minion or other.

If is_elite == 0xffffffff and upper half of prof == 0xffff, the agent is a gadget with a pseudo id as lower half of prof (volatile id). If is_elite == 0xffffffff and upper half of prof != 0xffff, the agent is an NPC with species id as lower half of prof (reliable id). If is_elite != 0xffffffff, the agent is a player with Profession as prof and Elite Specialization as is_elite.

Gadgets do not have true ids and are generated through a combination of gadget parameters. They will collide with NPCs and should be treated separately.

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§id: u64

Unique agent id as assigned by ArcDPS.

§profession: u32

Profession for player agents

§is_elite: u32

Elite specialization for player agents.

§toughness: i16

Normalized Toughness attribute of the agent.

§concentration: i16

Normalized Concentration attribute of the agent.

§healing: i16

Normalized Healing attribute of the agent.

§hitbox_width: u16

Hitbox width of the agent.

§condition: i16

Normalized Condition Damage attribute of the agent.

§hitbox_height: u16

Hitbox height of the agent.

§name: [i8; 64]

Name information for the agent.

For players this is a combo string containing the character name, account name and subgroup.

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impl Agent

pub const NAME_SIZE: usize = 64

Size of the name combo string.

pub const fn kind(&self) -> AgentKind

Determines the kind of agent.

Trait Implementations§

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impl Clone for Agent

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fn clone(&self) -> Agent

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Agent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for Agent

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fn eq(&self, other: &Agent) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Agent

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impl StructuralPartialEq for Agent

Auto Trait Implementations§

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impl Freeze for Agent

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impl RefUnwindSafe for Agent

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impl Send for Agent

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impl Sync for Agent

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impl Unpin for Agent

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impl UnsafeUnpin for Agent

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impl UnwindSafe for Agent

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.