Expand description
Agent bindings & utilities.
Agents are the base used for nearly all entity types.
Structs§
- An iterator over the variants of Affinity
- Ids for an agent.
- An iterator over the variants of AgentKind
- Simple event regarding an agent.
- Agent is now an attack target.
- Agent barrier percent change.
- Breakbar percent change.
- Breakbar state change.
- An iterator over the variants of BreakbarState
- Agent down contribution event (retired).
- Agent entered combat.
- Agent gliding state change.
- Agent health percent change.
- Agent max health change.
- Agent targetable state change.
- Agent team change.
Enums§
- Whether the agent is an ally or enemy.
- Possible agent kinds.
- Breakbar (defiance bar) states.