Module agent
Expand description
Agent bindings & utilities.
Agents are the base used for nearly all entity types.
Modules§
Structs§
- Affinity
Iter - An iterator over the variants of Affinity
- AgentId
- Ids for an agent.
- Agent
Kind Iter - An iterator over the variants of AgentKind
- Agent
Status Event - Simple event regarding an agent.
- Attack
Target Event - Agent is now an attack target.
- Barrier
Update Event - Agent barrier percent change.
- Breakbar
Percent Event - Breakbar percent change.
- Breakbar
State Event - Breakbar state change.
- Breakbar
State Iter - An iterator over the variants of BreakbarState
- Down
Contribution Event - Agent down contribution event (retired).
- Enter
Combat Event - Agent entered combat.
- Glider
Event - Agent gliding state change.
- Health
Update Event - Agent health percent change.
- MaxHealth
Event - Agent max health change.
- Stunbreak
Event - Stunbreak event.
- Targetable
Event - Agent targetable state change.
- Team
Change Event - Agent team change.
Enums§
- Affinity
- Whether the agent is an ally or enemy.
- Agent
Kind - Possible agent kinds.
- Breakbar
State - Breakbar (defiance bar) states.