pub struct GameData {
pub game_build: u32,
pub game_state: Result<GameState, u32>,
pub language: Result<GameLanguage, u32>,
}Fields§
§game_build: u32Game build number.
game_state: Result<GameState, u32>Current game state.
language: Result<GameLanguage, u32>Language setting in game client.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for GameData
impl<'de> Deserialize<'de> for GameData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameData
impl RefUnwindSafe for GameData
impl Send for GameData
impl Sync for GameData
impl Unpin for GameData
impl UnwindSafe for GameData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more