Expand description
Buff bindings & utilities.
Buffs are temporary “effects” applied to agents. Some buffs modify the attributes of the destination agent. They can be positive like Boons, negative like Conditions or mixed. Some buffs do not do anything themselves and are simply used to as markers to track cooldowns, mechanics etc.
Structs§
- An iterator over the variants of Attribute
- Buff apply event.
- An iterator over the variants of BuffApplyKind
- An iterator over the variants of BuffCycle
- Buff damage event.
- An iterator over the variants of BuffDamageResult
- Buff formula from an
Event
withStateChange::BuffFormula
. - Buff information from an
Event
withStateChange::BuffInfo
. - Buff initial event.
- Buff remove event.
- An iterator over the variants of BuffRemove
- An iterator over the variants of BuffRemoveKind
- An iterator over the variants of BuffStackType
- Buff formula from an
Event
withStateChange::BuffFormula
. - Active buff stack change.
- Buff stack reset.
Enums§
- Attributes for buff formulas.
- Buff apply behavior.
- Buff info category after 13 December 2022.
- Buff info category before 13 December 2022.
- Combat buff cycle.
- Buff damage tick results.
- Combat buff remove.
- Kind of buff remove.
- Buff stacking behavior.