Module event
Expand description
Event bindings & utilities.
Structs§
- Agent
Effect - Effect information from an
EventwithStateChange::EffectAgentCreate. - Agent
Effect Remove - Effect information from an
EventwithStateChange::EffectAgentRemove. - Agent
Marker Event - Agent has a marker.
- Agent
Status Event - Simple event regarding an agent.
- Animation
Start - Animation start.
- Animation
Stop - Animation stop.
- ArcBuild
Event - ArcDPS log error.
- Attack
Target Event - Agent is now an attack target.
- Barrier
Update Event - Agent barrier percent change.
- Breakbar
Percent Event - Breakbar percent change.
- Breakbar
State Event - Breakbar state change.
- Buff
Apply - Buff apply.
- Buff
Change - Buff change.
- Buff
Formula - Buff formula from an
EventwithStateChange::BuffFormula. - Buff
Info - Buff information from an
EventwithStateChange::BuffInfo. - Buff
Initial Event - Buff initial event.
- Buff
Remove All - Buff remove all.
- Buff
Remove Single - Buff remove single.
- Combat
Event - Combat event.
- Common
Event - Information common to combat events.
- Down
Contribution Event - Agent down contribution event (retired).
- Effect45
- Effect information from an
EventwithStateChange::Effect45. - Effect51
- Effect information from an
EventwithStateChange::Effect51. - Enter
Combat Event - Agent entered combat.
- Error
Event - ArcDPS log error.
- Event
- ArcDPS event.
- Glider
Event - Agent gliding state change.
- Ground
Effect - Effect information from an
EventwithStateChange::EffectGroundCreate. - Ground
Effect Remove - Effect information from an
EventwithStateChange::EffectGroundRemove. - Guild
Event - Agent is in guild.
- Health
Update Event - Agent health percent change.
- LogEvent
- Log started, ended or target changed.
- MaxHealth
Event - Agent max health change.
- Missile
Create - Missile created.
- Missile
Launch - Missile created.
- Missile
Remove - Missile created.
- Position
Event - Positional information for an agent.
- Reward
Event - Reward chest received.
- Skill
Info - Skill information from an
EventwithStateChange::SkillInfo. - Skill
Timing - Skill timing from an
EventwithStateChange::SkillTiming. - Squad
Marker Event - Squad (ground) marker placed or removed.
- Stack
Active Event - Active buff stack change.
- Stack
Reset Event - Buff stack reset.
- State
Change Iter - An iterator over the variants of StateChange
- Stunbreak
Event - Stunbreak event.
- Targetable
Event - Agent targetable state change.
- Team
Change Event - Agent team change.
- Weapon
Swap Event - Active weapon set changed.
- WvwObjective
Status - WvW objective status.
- WvwTeams
- WvW teams information.
Enums§
- Event
Kind - Possible
Eventkinds. - State
Change - Combat state change kinds.