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Module event

Module event 

Expand description

Event bindings & utilities.

Structs§

AgentEffect
Effect information from an Event with StateChange::EffectAgentCreate.
AgentEffectRemove
Effect information from an Event with StateChange::EffectAgentRemove.
AgentMarkerEvent
Agent has a marker.
AgentStatusEvent
Simple event regarding an agent.
AnimationStart
Animation start.
AnimationStop
Animation stop.
ArcBuildEvent
ArcDPS log error.
AttackTargetEvent
Agent is now an attack target.
BarrierUpdateEvent
Agent barrier percent change.
BreakbarPercentEvent
Breakbar percent change.
BreakbarStateEvent
Breakbar state change.
BuffApply
Buff apply.
BuffChange
Buff change.
BuffFormula
Buff formula from an Event with StateChange::BuffFormula.
BuffInfo
Buff information from an Event with StateChange::BuffInfo.
BuffInitialEvent
Buff initial event.
BuffRemoveAll
Buff remove all.
BuffRemoveSingle
Buff remove single.
CombatEvent
Combat event.
CommonEvent
Information common to combat events.
DownContributionEvent
Agent down contribution event (retired).
Effect45
Effect information from an Event with StateChange::Effect45.
Effect51
Effect information from an Event with StateChange::Effect51.
EnterCombatEvent
Agent entered combat.
ErrorEvent
ArcDPS log error.
Event
ArcDPS event.
GliderEvent
Agent gliding state change.
GroundEffect
Effect information from an Event with StateChange::EffectGroundCreate.
GroundEffectRemove
Effect information from an Event with StateChange::EffectGroundRemove.
GuildEvent
Agent is in guild.
HealthUpdateEvent
Agent health percent change.
LogEvent
Log started, ended or target changed.
MaxHealthEvent
Agent max health change.
MissileCreate
Missile created.
MissileLaunch
Missile created.
MissileRemove
Missile created.
PositionEvent
Positional information for an agent.
RewardEvent
Reward chest received.
SkillInfo
Skill information from an Event with StateChange::SkillInfo.
SkillTiming
Skill timing from an Event with StateChange::SkillTiming.
SquadMarkerEvent
Squad (ground) marker placed or removed.
StackActiveEvent
Active buff stack change.
StackResetEvent
Buff stack reset.
StateChangeIter
An iterator over the variants of StateChange
StunbreakEvent
Stunbreak event.
TargetableEvent
Agent targetable state change.
TeamChangeEvent
Agent team change.
WeaponSwapEvent
Active weapon set changed.
WvwObjectiveStatus
WvW objective status.
WvwTeams
WvW teams information.

Enums§

EventKind
Possible Event kinds.
StateChange
Combat state change kinds.