arcdps/lib.rs
1//! Bindings for [ArcDPS](https://www.deltaconnected.com/arcdps/) plugins.
2//!
3//! # Usage
4//! Plugins export information for ArcDPS via the [`export!`] macro.
5//! To see which fields are supported by it, have a look at [`SupportedFields`].
6//!
7//! ```no_run
8//! # mod test {
9//! use std::error::Error;
10//! use arcdps::{Agent, Event, StateChange};
11//!
12//! arcdps::export! {
13//! name: "Example Plugin",
14//! sig: 0x12345678, // change this to a random number
15//! init,
16//! combat: custom_combat_name,
17//! }
18//!
19//! fn init() -> Result<(), String> {
20//! // may return an error to indicate load failure
21//! Ok(())
22//! }
23//!
24//! fn custom_combat_name(
25//! event: Option<&Event>,
26//! src: Option<&Agent>,
27//! dst: Option<&Agent>,
28//! skill_name: Option<&str>,
29//! id: u64,
30//! revision: u64,
31//! ) {
32//! if let Some(event) = event {
33//! if let StateChange::EnterCombat = event.get_statechange() {
34//! // source agent has entered combat
35//! }
36//! }
37//! }
38//! # }
39//! ```
40//!
41//! # Unofficial Extras
42//! [Unofficial Extras](https://github.com/Krappa322/arcdps_unofficial_extras_releases) support is hidden behind the `extras` feature flag.
43//!
44//! ```no_run
45//! # mod test {
46//! use arcdps::extras::{UserInfoIter, UserRole};
47//!
48//! arcdps::export! {
49//! name: "Example Plugin",
50//! sig: 123,
51//! extras_squad_update,
52//! }
53//!
54//! fn extras_squad_update(users: UserInfoIter) {
55//! for user in users {
56//! if let UserRole::SquadLeader | UserRole::Lieutenant = user.role {
57//! // user can place markers
58//! }
59//! }
60//! }
61//! # }
62//! ```
63
64#![allow(clippy::missing_safety_doc)]
65
66pub mod callbacks;
67pub mod evtc;
68pub mod exports;
69
70#[cfg(feature = "extras")]
71pub mod extras;
72
73#[cfg(feature = "log")]
74pub mod log;
75
76mod globals;
77mod panic;
78mod util;
79
80pub use arcdps_codegen::export;
81pub use arcdps_imgui as imgui;
82pub use evtc::{
83 Activation, Affinity, Agent, AgentOwned, Attribute, BuffCategory, BuffCycle, BuffRemove,
84 CustomSkill, Event, Language, Profession, Specialization, StateChange, Strike,
85};
86pub use globals::{d3d11_device, d3d_version, dxgi_swap_chain};
87pub use util::strip_account_prefix;
88
89use callbacks::*;
90
91#[cfg(feature = "extras")]
92use extras::callbacks::*;
93
94/// Reference on what fields are currently supported by the [`export!`] macro.
95///
96/// This struct is not used anywhere.
97pub struct SupportedFields {
98 /// Name of the plugin.
99 pub name: &'static str,
100
101 /// Unique signature of the plugin.
102 ///
103 /// Pick a random number that is not used by other modules.
104 pub sig: u32,
105
106 /// Callback for plugin load.
107 pub init: Option<InitFunc>,
108
109 /// Callback for plugin unload.
110 pub release: Option<ReleaseFunc>,
111
112 /// Callback for plugin unload.
113 // TODO: higher level abstraction?
114 pub update_url: Option<UpdateUrlFunc>,
115
116 /// Raw WndProc callback.
117 pub raw_wnd_nofilter: Option<RawWndProcCallback>,
118
119 /// Raw ImGui callback.
120 pub raw_imgui: Option<RawImguiCallback>,
121
122 /// Raw options callback.
123 pub raw_options_end: Option<RawOptionsCallback>,
124
125 /// Raw combat callback.
126 pub raw_combat: Option<RawCombatCallback>,
127
128 /// Raw filtered WndProc callback.
129 pub raw_wnd_filter: Option<RawWndProcCallback>,
130
131 /// Raw options windows callback.
132 pub raw_options_windows: Option<RawOptionsWindowsCallback>,
133
134 /// Raw local combat callback.
135 pub raw_combat_local: Option<RawCombatCallback>,
136
137 /// Callback for key presses.
138 ///
139 /// Returning `true` will allow ArcDPS and GW2 to receive the key press.
140 /// First parameter indicates the [virtual key code](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes).
141 /// Second parameter is `true` if the key was pressed and `false` when released.
142 /// Third parameter is `true` if the key was down before this event occurred, for example by holding it down.
143 pub wnd_nofilter: Option<WndProcCallback>,
144
145 /// Callback for area combat events.
146 ///
147 /// May be called asynchronously, use `id` to keep track of order.
148 /// First event id will be `2`.
149 ///
150 /// At least one participant will be a party/squad member or minion of, or a buff applied by squad in the case of buff remove.
151 /// Not all statechanges are present in the realtime API, see [`StateChange`] for details.
152 ///
153 /// No `event` and `src.elite == 0` indicates a tracking change.
154 /// Player was added when `src.prof != 0`, otherwise removed.
155 /// When added `dst.name` contains the account name,
156 /// `dst.id` the instance id,
157 /// `dst.prof` the [`Profession`],
158 /// `dst.elite` the elite [`Specialization`],
159 /// `dst.is_self` whether the added player is self (local player),
160 /// `src.team` the team and `dst.team` the subgroup.
161 ///
162 /// No `event` and `src.elite != 0` indicates a target change.
163 /// `src.id` will contain the new target.
164 ///
165 /// *Note that Arc's realtime combat API comes with an intentional delay and filtering.*
166 pub combat: Option<CombatCallback>,
167
168 /// Callback for standalone UI creation.
169 ///
170 /// Provides an [`imgui::Ui`] for drawing.
171 /// The second parameter is `true` whenever the player is **not** in character select, loading screens or forced cameras.
172 pub imgui: Option<ImguiCallback>,
173
174 /// Callback for plugin settings UI creation.
175 ///
176 /// Provides an [`imgui::Ui`] for drawing.
177 pub options_end: Option<OptionsCallback>,
178
179 /// Callback for local combat events.
180 ///
181 /// Same as [`combat`](Self::combat) but for events from chat log.
182 pub combat_local: Option<CombatCallback>,
183
184 /// Callback for filtered key presses.
185 ///
186 /// Same as [`wnd_nofilter`](Self::wnd_nofilter) but filtered to only notify when modifiers are pressed.
187 pub wnd_filter: Option<WndProcCallback>,
188
189 /// Callback for options windows.
190 ///
191 /// Called for each window checkbox in ArcDPS settings.
192 /// Last call will always be with [`None`].
193 /// Does not draw the checkbox if returning `true`.
194 pub options_windows: Option<OptionsWindowsCallback>,
195
196 /// Raw extras init callback.
197 ///
198 /// *Requires the `"extras"` feature.*
199 #[cfg(feature = "extras")]
200 pub raw_extras_init: Option<RawExtrasSubscriberInit>,
201
202 /// Raw extras squad update callback.
203 ///
204 /// *Requires the `"extras"` feature.*
205 #[cfg(feature = "extras")]
206 pub raw_extras_squad_update: Option<RawExtrasSquadUpdateCallback>,
207
208 /// Raw extras language changed callback.
209 ///
210 /// *Requires the `"extras"` feature.*
211 #[cfg(feature = "extras")]
212 pub raw_extras_language_changed: Option<RawExtrasLanguageChangedCallback>,
213
214 /// Raw extras keybind changed callback.
215 ///
216 /// *Requires the `"extras"` feature.*
217 #[cfg(feature = "extras")]
218 pub raw_extras_keybind_changed: Option<RawExtrasKeybindChangedCallback>,
219
220 /// Raw extras chat message callback.
221 ///
222 /// *Requires the `"extras"` feature.*
223 #[cfg(feature = "extras")]
224 pub raw_extras_chat_message: Option<RawExtrasChatMessageCallback>,
225
226 /// Initialization callback for [Unofficial Extras](https://github.com/Krappa322/arcdps_unofficial_extras_releases).
227 ///
228 /// Can be called before or after ArcDPS [`init`](Self::init).
229 /// Receives information about the Unofficial Extras addon and the current player account name as parameters.
230 ///
231 /// *Requires the `"extras"` feature.*
232 #[cfg(feature = "extras")]
233 pub extras_init: Option<ExtrasInitFunc>,
234
235 /// Squad update callback for [Unofficial Extras](https://github.com/Krappa322/arcdps_unofficial_extras_releases).
236 ///
237 /// Called whenever anything in the squad changes.
238 /// Only the users that changed are sent.
239 /// If a user was removed from the squad, their `role` will be set to [`UserRole::None`](crate::extras::UserRole::None).
240 ///
241 /// *Requires the `"extras"` feature.*
242 #[cfg(feature = "extras")]
243 pub extras_squad_update: Option<ExtrasSquadUpdateCallback>,
244
245 /// Language changed callback for [Unofficial Extras](https://github.com/Krappa322/arcdps_unofficial_extras_releases).
246 ///
247 /// Called whenever the language is changed, either by changing it in the UI or by pressing the translation key (Right Ctrl by default).
248 ///
249 /// Will be called directly after initialization, with the current language, to get the startup language.
250 ///
251 /// *Requires the `"extras"` feature.*
252 #[cfg(feature = "extras")]
253 pub extras_language_changed: Option<ExtrasLanguageChangedCallback>,
254
255 /// Keybind changed callback for [Unofficial Extras](https://github.com/Krappa322/arcdps_unofficial_extras_releases).
256 ///
257 /// Called whenever a keybind is changed, either by changing it in the ingame UI or with the presets feature of Unofficial Extras.
258 /// It is called for every keybind separately.
259 ///
260 /// After initialization this is called for every current keybind that exists.
261 /// If you want to get a single keybind, at any time you want, call the exported function.
262 ///
263 /// *Requires the `"extras"` feature.*
264 #[cfg(feature = "extras")]
265 pub extras_keybind_changed: Option<ExtrasKeybindChangedCallback>,
266
267 /// Squad chat message callback for [Unofficial Extras](https://github.com/Krappa322/arcdps_unofficial_extras_releases).
268 ///
269 /// Called whenever a chat message is sent in your party/squad.
270 ///
271 /// *Requires the `"extras"` feature.*
272 #[cfg(feature = "extras")]
273 pub extras_squad_chat_message: Option<ExtrasSquadChatMessageCallback>,
274
275 /// Chat message callback for [Unofficial Extras](https://github.com/Krappa322/arcdps_unofficial_extras_releases).
276 ///
277 /// Called on different chat messages.
278 ///
279 /// *Requires the `"extras"` feature.*
280 #[cfg(feature = "extras")]
281 pub extras_chat_message: Option<ExtrasChatMessageCallback>,
282}
283
284/// Exports for usage in macros.
285#[doc(hidden)]
286pub mod __macro {
287 pub use crate::{
288 globals::{FreeFn, MallocFn},
289 util::{str_from_cstr, str_to_wide, strip_account_prefix},
290 };
291 pub use std::os::raw::{c_char, c_void};
292 pub use windows::Win32::{
293 Foundation::{HMODULE, HWND, LPARAM, WPARAM},
294 UI::WindowsAndMessaging::{WM_KEYDOWN, WM_KEYUP, WM_SYSKEYDOWN, WM_SYSKEYUP},
295 };
296
297 use crate::{
298 exports::has_e3_log_file,
299 globals::{init_dxgi, init_imgui, ArcGlobals, IG_CONTEXT},
300 imgui,
301 panic::init_panic_hook,
302 };
303 use std::mem::ManuallyDrop;
304
305 #[cfg(feature = "log")]
306 use crate::{exports::has_e8_log_window, log::ArcDpsLogger};
307
308 /// Internally used function to initialize with information received from Arc.
309 #[inline]
310 #[allow(clippy::too_many_arguments)]
311 pub unsafe fn init(
312 arc_version: *const c_char,
313 arc_handle: HMODULE,
314 imgui_ctx: *mut imgui::sys::ImGuiContext,
315 malloc: Option<MallocFn>,
316 free: Option<FreeFn>,
317 id3d: *const c_void,
318 d3d_version: u32,
319 name: &'static str,
320 ) {
321 // arc exports have to be retrieved before panic hook & logging
322 ArcGlobals::init(arc_handle, str_from_cstr(arc_version));
323
324 // only set panic hook if log file export was found
325 if has_e3_log_file() {
326 init_panic_hook(name);
327
328 // only set logger if log file & window exports were found
329 #[cfg(feature = "log")]
330 if has_e8_log_window() {
331 let result = log::set_boxed_logger(Box::new(ArcDpsLogger::new(name)));
332 if result.is_ok() {
333 log::set_max_level(log::LevelFilter::Trace);
334 }
335 }
336 }
337
338 // initialize imgui & dxgi
339 init_imgui(imgui_ctx, malloc, free);
340 init_dxgi(id3d, d3d_version, name);
341 }
342
343 /// Internally used function to retrieve the [`imgui::Ui`].
344 #[inline]
345 pub unsafe fn ui() -> ManuallyDrop<imgui::Ui<'static>> {
346 ManuallyDrop::new(imgui::Ui::from_ctx(
347 &IG_CONTEXT.get().expect("imgui not initialized").0,
348 ))
349 }
350}