evtc\buff/
attribute.rs
1use num_enum::{IntoPrimitive, TryFromPrimitive};
2
3#[cfg(feature = "serde")]
4use serde::{Deserialize, Serialize};
5
6#[cfg(feature = "strum")]
7use strum::{Display, EnumCount, EnumIter, IntoStaticStr, VariantNames};
8
9#[derive(
14 Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, IntoPrimitive, TryFromPrimitive,
15)]
16#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
17#[cfg_attr(
18 feature = "strum",
19 derive(Display, EnumCount, EnumIter, IntoStaticStr, VariantNames)
20)]
21#[repr(u16)]
22pub enum Attribute {
23 None = 0,
24
25 Power = 1,
27
28 Precision = 2,
30
31 Toughness = 3,
33
34 Vitality = 4,
36
37 Ferocity = 5,
39
40 Healing = 6,
42
43 Condition = 7,
45
46 Concentration = 8,
48
49 Expertise = 9,
51
52 Armor = 10,
54
55 Agony = 11,
57
58 StatInc = 12,
60
61 PhysInc = 13,
63
64 CondInc = 14,
66
67 PhysRec = 15,
69
70 CondRec = 16,
72
73 AttackSpeed = 17,
75
76 SiphonInc = 18,
78
79 SiphonRec = 19,
81}