evtc\buff/
mod.rs

1//! Buff bindings & utilities.
2//!
3//! Buffs are temporary "effects" applied to agents.
4//! Some buffs modify the attributes of the destination agent.
5//! They can be positive like Boons, negative like Conditions or mixed.
6//! Some buffs do not do anything themselves and are simply used to as markers to track cooldowns, mechanics etc.
7
8mod apply;
9mod attribute;
10mod damage;
11mod formula;
12mod info;
13mod initial;
14mod remove;
15mod stack;
16
17pub use self::apply::*;
18pub use self::attribute::*;
19pub use self::damage::*;
20pub use self::formula::*;
21pub use self::info::*;
22pub use self::initial::*;
23pub use self::remove::*;
24pub use self::stack::*;