evtc\agent/mod.rs
1//! Agent bindings & utilities.
2//!
3//! Agents are the base used for nearly all entity types.
4
5mod affinity;
6mod agent_kind;
7mod attack_target;
8mod breakbar;
9mod combat;
10mod glider;
11mod health;
12mod id;
13mod status;
14mod stunbreak;
15mod targetable;
16mod team;
17
18#[cfg(feature = "realtime")]
19pub mod realtime;
20
21pub use self::{
22 affinity::*, agent_kind::*, attack_target::*, breakbar::*, combat::*, glider::*, health::*,
23 id::*, status::*, stunbreak::*, targetable::*, team::*,
24};